Gravity and Simple Collision (UE 4.27)

For now.

  • create a new actor
  • add static mesh - make sure it’s the root (drag it there)
  • enable physics simulation
  • make sure the mesh you’re using has collision (double click the mesh in the content browser)

The above is not an actor, it’s just a mesh that a component of an actor can use. This is the asset. If its collision is set up correctly, you will not even need additional collider shape.

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