Grass Tool causing massive performance drop

This goes back to my original post regarding this issue. More components are going to generally be more expensive due to each landscape component counting as a draw call. This also means each component will be receiving a per object shadow which can get quite expensive very quickly if you begin to use dynamic shadows.

If you would like you can share with me your project, but I have a feeling that what you are reporting is an expected cost with the amount of components being used. Either way, you can zip up your project and upload it to a shareable drive link and share with me in your response. I highly recommend you watch the stream I did as well as read the documentation to get an understanding of how and why landscapes have certain sizes that work better than others.

Thank you,