@eyoli I know there is perf issue in Kite demo, all i’m saying it that it’s not relate to landscape, and i’m quite certain it’s not foliage related either, as if you disable the grass rendering you dont gain that much fps.
Keep in mind that while optimizing the landscape rendering i used the Kite demo as a test map, and if you do a “stat landscape” you will see that the landscape is really not taking much of the rendering cost.
I would need to check the foliage to be 100% certain, but it’s something else that is costing a lot in this map, probably some new feature that were added in the engine, but the map was’nt updated accordingly to tweak params properly.