Grass Tool causing massive performance drop

Hi Andrew,

I think you missed my point. I was talking about the Grass node behavior, not the landscape. I’m NOT experiencing any performance drop coming from the landscape. I’m putting together another test for you below.

1 Component = 120 FPS

http://uupload.ir/files/ocjt_00.jpg

Grass Type linked to Grass Node inside material editor = 120 FPS

http://uupload.ir/files/r3cx_11.jpg

100 Components = 120 FPS

http://uupload.ir/files/xgt2_22.jpg

Same Grass Type linked to Grass Node inside material editor = 53 FPS

http://uupload.ir/files/5hhm_33.jpg

So basically Grass node has a problem which is tied to the number of landscape components. Landscape alone is fine.

Does this now help you to see the issue more clearly?