Haha! I figured out the. The reason for the horrible artifacting is because I have the mip gen settings for each of the textures set to none. should instead be set to something else (I got really good results with sharpen 10). will be in the update to follow the one that should be going online any time, but in the meantime you guys can change the texture mip settings as well.
I also feel it’s important to note that you should use FXAA instead of the default temporal AA ( can be found in camera/post process settings under misc and click the little arrow under blendables).
I made some adjustments to the colors, contrast, and the wind blend weights to try and attain a greater sense of realism. I felt like the underwater feeling mentioned was stemming both from the bending he fix he suggested and a much too slow wind speed.
I have rendered out a video using a dominant directional movable light, along with a skylight in 4k. Let me know what you guys think: