Grass Pack Vol. 1 Official Thread

Awesome suggestions ! I’ll be adding all of those elements to the list of things to do for sure. I hadn’t even thought of the color variation based on world position. Thanks for linking to some resources too man!

I was able to knock one the the to do’s off of the list today. I finished creating the LOD’s for each mesh and here are the specs as of current optimization:

  • LOD 0 (Just the normal grass): 108-144 tris
  • LOD 1 : 72-96 tris
  • LOD 2 : 48-64 tris

Tomorrow I will be tackling the wheat and switchgrass as they are way too monochrome. Color variation is desperately needed. Thanks for pointing that out !

What I might do when I get to making the wind for the grass is create a tier of materials.
Low material: What’s already there with just wind.
Med material: What’s there, wind, and soft edge blending to fix the harsh plane intersections
High material: What’s there, wind, soft edge blending, and sub surface scattering.

way you guys have lots of options for various environment requirements to create massive fields or just little patches that might be placed around a flame that should receive light in a certain way.

Let me know your thoughts everyone. Feedback and suggestions for improvement will always be appreciated. They’ll be put on the list and I’ll be updating both the thread and the pack as often as I can.

Thanks again for the support everyone!