Grapple Component (Synchronized Animation Between Characters)

I had a quick skim of your documentation but didn’t see anything on authoring animations. Are there any special requirements you have for this? How I’ve been doing it is having a sync bone at the root that I lock the target to when a grapple is initiated. This works fine but becomes a problem when you want to unlock and maintain momentum (such as if the target is getting thrown).

I’d ideally like to prepare my animations ahead of time for your component so do you have any advice on best practices here?