Graphics Card That meets the architectural and gaming requirements

UE4 specifically benefits from using a gaming card, there’s no advantage to using a Quadro unless you nee more GRAM than what the best gaming card offers.

This question comes up every once in a while. The general consent is that you should get a high end Geforce GTX video card. I worked in a few game studios where we had a mix of Geforce and AMD cards. I don’t know about the latest AMD hardware but there seems to be less problems with Geforce cards when using unreal. Seems like AMD just doesn’t get their drivers right sometimes.

I guess money isn’t your biggest concern. But a Quadro card is definitely not a good choice for unreal and it never has been. Unreal is made for the mass market. It scales incredibly good even on lower specs hardware. So in theory it runs well on a mid spec computer. And Quadro cards are not optimized for DirectX afaik.

I say in theory because most ArchViz companies are used to a workflow where more is regarded better. 8k textures, 100.000 polygons for a couch and so on. So if you want to follow this path you need to counter it with top of the line hardware. Even unreal will eventually perform badly if you go to the max for every asset. Just get used to the idea that none of your traditional arch viz assets will be good enough (optimized) to be used in unreal unless you have the best hardware available or your scene is pretty small.

Or you can try to use unreal as it would be used for a game where you don’t optimize your hardware but you optimize your workflow and your assets. It is a steep learning curve and will take some time but it pays off. You don’t need to tell your client that he needs to invest a few thousand dollars into hardware to make your walk-through work with a decent frame rate.

If you would want to use a 3D headset you will definitely need good hardware and good optimization at this point in time.

check that out, i did this with 16gigs ram, 2 core hyper threading to 4 cores running at 3ghz i7 cpu. My gpu is a 940m eith 2gigs of vram. Had no issues at allwith tjis setup for the apartment. But did suffer a lightmap crash about 3 times. Just restarted ue4 amd it worked. I think i was at the limit of the hardware with that apartment, i was getting the “texture pool over” message. I fuxed it by closing all my apps and just let uE use up every ounce of power. Lol. Sad, i need a workstation.

check that out, i did this with 16gigs ram, 2 core hyper threading to 4 cores running at 3ghz i7 cpu. My gpu is a 940m eith 2gigs of vram. Had no issues at allwith tjis setup for the apartment. But did suffer a lightmap crash about 3 times. Just restarted ue4 amd it worked. I think i was at the limit of l hardware with that apartment, i was getting the “texture pool over” message. I fuxed it by closing all my apps and just let uE use up every ounce of power. Lol. Sad, i need a workstation.
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Wow. Nice work man. Really impressive.