GPU Profiling Without Editor Open?

Running a packaged version of our project… I’ve tried r.profileGPU.ShowUI but it doesn’t bring up the gpu profiler interface. When working within the editor a simple “profilegpu” brings up the profiling interface. I can see the process running “GPU Visualizer” in my task manager. There is no standalone “GPU Visualizer” within the unreal program files etc. I was hoping that it would be similar to the UnrealFrontend where it has it’s own executable. Would be awesome if someone could explain why this is such a mystery when running the packaged version. I want accurate numbers, so running perf captures within the editor doesn’t seem like a good idea.