I am developing a first person game such as VR.
Express dust in the air using GPU particles.
When the player approaches, the dust avoids players or disappears with fade
How can I implement the expression that.
In the present situation, it seems like dust goes through the player, which is unnatural.
Even if I try to use scene depth collision In the case of the first person’s start point,
the collision judgment of the player itself I can not take it.
furthermore scene depth can’t reaction player’s movement very well.