GPU particle collision only working partially

Hi Nick

Thanks for clarifying. These facts make GPU particles very cumbersome to use for environmental effects in many cases for our current project, which is a bit dissapointing.

I see how to go ahead with your proposed “fake” solution, where I would wish a bit more background or a tutorial is on how to solve this using the top-down shadow map approach (Haven’t seen/done this yet).

In general: Is there any better solution on the horizon? Are CPU particles the way to go here?

Cheers,
Michael