I’ve got a conversion code, which yields no errors itself:
FSlateApplication& application = FSlateApplication::Get();
if (application.GetActiveModalWindow().IsValid())
{
TSharedPtr<SWindow> window = application.GetActiveModalWindow();
SWindow* windowPtr = window.Get();
if (windowPtr != nullptr)
{
TSharedRef<const SWidget> content = windowPtr->GetContent();
const SWidget& fbxScene = content.Get();
SWidget& fbxSceneNC = const_cast<SWidget&>(fbxScene);
SFbxSceneOptionWindow& sceneOptionWindow = (SFbxSceneOptionWindow&)(fbxSceneNC);
FString MaterialBasePath = "/Game/Worldmap/Materials/";
FText inText = FText::FromString(MaterialBasePath);
sceneOptionWindow.OnMaterialBasePathCommited(inText, ETextCommit::Type::Default);
sceneOptionWindow.OnImport();
}
}
But, if those 2 lines are included:
sceneOptionWindow.OnMaterialBasePathCommited(inText, ETextCommit::Type::Default);
sceneOptionWindow.OnImport();
I oddly get linker error:
Where does this linker error comes from?