Well I’ve managed to get quite far importing from sketchup… I export as .dae and import to blender and then export to .fbx. I’m getting the models in looking perfect and textured, collision all setup, but as soon as I build the lighting it goes bad. It says the UV’s are overlapping and parts of the models go black. I’m particularly scared of using UV’s in blender because I’ve had bad experiences in the past trying to get the mapping to look right… with blender seeming to like creating warped and stretched textures. It’s a shame because it is so nearly working! I like texturing in sketchup because it’s nice and simple, in blender it’s over complicated. But unfortunately the UV maps that sketchup creates seem to overlap and Unreal doesn’t like that.