Google Play Asset Delivery - Crash after splash screen

I have no external plugins installed, only enabled Google PAD and Online services (But it only crashes with PAD).
As for FModule, I don’t think I can disable it as it seems to be the Unreal’s module loader, still I´ve tried disabling Editor Scripting Utility without success.

Using “adb logcat” I’ve got this:


System.err: java.lang.NoSuchMethodError: no non-static method "Lcom/epicgames/ue4/GameActivity;.AndroidThunkJava_GooglePAD_Available()Z"
Assertion failed: Method != 0 [File:D
https:\/\/forums.unrealengine.com\/core\/image\/gif;base64
​:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/AndroidJNI.cpp] [Line: 226]
Failed to find Method
Assertion failed: Method != 0 [File:D
https:\/\/forums.unrealengine.com\/core\/image\/gif;base64
​:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/AndroidJNI.cpp] [Line: 226]
Failed to find Method

After this it´s the same output from the editor log posted before.

Are you using Play Asset Delivery with no problems on 4.25.4 or later?