Good way to get all actors of given type in radius around main character?

Adding a collider is great if you need the list of object that are colliding ever tick. You can also turn on and off the collision of the collider as needed.

If you just need to query now and again, you can simply use the function: UKismetSystemLibrary::SphereOverlapActors or UKismetSystemLibrary::SphereOverlapComponents

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