Yeah, and actually related to that, how about the folder structure, I noticed that some just put everything into the root Meshes, Textures and Materials, and others split it up into folders with the object name, and have mesh, textures and materials for that model in there, such as a table or chair, while others split it up into categories, like /Walls/ , /Floors/ ect, for each main group. I personally like the last way the best, avoid too many sub folders, but have some base categories.