good morning, how to make an object rotate in place instead of around its axis in an animation sequence drawing

morning! srry for the delay! @tomok988
When you manipulate the transforms of an object, if they do not occur on its center, it means that the pivot is not set correctly. Before going back to the software in which you do modeling, you can try to fix the problem directly in ue. The first thing you can try is: select the object in the scene, right click on it, “pivot” and try “center of selection”.


If “center of selection” doesn’t work. In case your mesh topology has a vertex exactly in the center, you can perfectly place the pivot at that point. Like this:

(Enable Vertex Snapping)

Settings/Enable Vertex Snapping

(Mouse cursor on ghismo’s white sphere)


(Click the mouse wheel and drag the ghismo to the vertex where you want to set the center. (assuming you have a vertex at the center of the mesh)

After that, when you snapped the pivot where you need, right click on the mesh again, “pivot”, “set as Pivot Offset” , to say Unreal “this is the new pivot value for my mesh”.

(Set new pivot)

If none of these methods work for you, there is another method you can use within ue to fix the pivot , snapping to sockets. In the meantime, try these and let me know! :grinning_face: