Good map size for solo game high poly graphisms

That’s what I wanted to know, am I making a mistake using the same materials (complex) for both close and far rendering… Also, there’s some props don’t having this option, I mean for example, having 2 draw materials but 4 elements on them details, and it works with distance

The max draw desired distance is about props themselves or materials?

I m using vertex painted material even for outside faces, is that a mistake?

As I said, that’s my first big and even project with exteriors and I don’t know much about big size map, mine is gonna be 1024/1536, How should I process? I can’t find doc about it.

Also, I’d like to keep interiors and exteriors in the same level but I ve not seen many open worlds doing it.

My AI is working fine, pretty simple, Patrol/Chase/Seek(with memory nodes auto deleted after 5 different locations).

I d like to find docs about level design to do it right, I ve already finished an appartement block, hospital, garage and supermarket, hope I ll don’t have to reset each material.