That’s what I wanted to know, am I making a mistake using the same materials (complex) for both close and far rendering… Also, there’s some props don’t having this option, I mean for example, having 2 draw materials but 4 elements on them details, and it works with distance
The max draw desired distance is about props themselves or materials?
I m using vertex painted material even for outside faces, is that a mistake?
As I said, that’s my first big and even project with exteriors and I don’t know much about big size map, mine is gonna be 1024/1536, How should I process? I can’t find doc about it.
Also, I’d like to keep interiors and exteriors in the same level but I ve not seen many open worlds doing it.
My AI is working fine, pretty simple, Patrol/Chase/Seek(with memory nodes auto deleted after 5 different locations).
I d like to find docs about level design to do it right, I ve already finished an appartement block, hospital, garage and supermarket, hope I ll don’t have to reset each material.