Looks like even after setting the teamID for the engine, libraries like libtbb.dylib are still code-signed as “adhoc” which I believe causes the errors. (If I manually codesign them, the app will launch, but we shouldn’t have to do that for Xcode.)
Rather than trying to run the project from Xcode, I found that by going through the “archive” process, the libraries are code signed over to me prior to notarization, and it starts working.
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