Goblins of Elderstone

We have been working very hard and neglecting updating our forum post here, so I best do so now! Here are some updates to our UI and the game in general.

The game has come a long way over the last few months and I’m happy so announce that we are going to have a booth at Pax Australia in November!! So if you are going, please find us and come say hi! :smiley:

But now for some screenshots showing some of the updates on the game:
The new map with a new style texture for the ground material:

Then we have worked on the UI of the buildings and the goblins - the art is still very placeholder and alpha, but we are focusing on the functionality first…

See that we can also move the character UI menu around and place it, we are experimenting with being able to move and dock your menus like this

We have also added our first local threat - a Wraith that spawns and attacks in winter…


Here is a nice larger village with some of the latest buildings in as well - The Lumbermill, the Blacksmiths and the Weavers Hut (lights still need to be placed):

Here is also some of the god concepts we have been working on:
Iriden - A war god of nature

Moonghast - an evil god of the faith path

and our amazing artist even did a video recording of the concepting and modeling phase for Moonghast:

Well thats it for today, I hope to update this a bit more regularly, but gotta prioritize actually working on the game of course :smiley:

Please follow us at:
https://twitter.com/lostgoblin

Cheers and thanks for reading