Goal Oriented Action Planning AI Framework

I’ve never looked into the BT implementation in UE, if it’s possible to re-use an Action class from there I should take a look into it! Thanks.

The planner is just a pathfinding algorithm, except instead of finding a path through a navmesh, you’re finding a path through world states…so in the devblogs when I’m talking about pathfinding, I’m talking about the planner :slight_smile: I use the standard AIController stuff for moving the AI Agent. The current pathfinding algorithm in the planner is just a simple depth-first. You can use whatever method you want, A* etc.

Edit: This paper is topical to extending BTs with planning systems: http://projekter.aau.dk/projekter/files/52867041/ThesisFinal.pdf

Edit again: The above paper actually implements planning as an extension of the BT using a similar method to the one I propose above. The part of the paper in question is “4.3 Implementation” where it mentions the “Planning Node”.
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Thanks, I’ll have a read…