GlobalShaderCache-PC3D_SM5.bin is missing

I’m very new to all this, but from what I’ve read, it seems that any build target prefix xxx with editor should be wanting uncooked content. However right now, at least on my machine at 4.9.1 only development editor wants uncooked.

I haven’t had any luck with the -game command line parameter either. I’d really like both engine and game in debug with uncooked.