How exactly does that casting work?
Say I have a variable in the game instance called “LevelColourGlobal” and want all the boxes in the level to be the same colour, how would I set that up?
Which Blueprint would have the casting node?
How exactly does that casting work?
Say I have a variable in the game instance called “LevelColourGlobal” and want all the boxes in the level to be the same colour, how would I set that up?
Which Blueprint would have the casting node?