Global Illumination alternatives

Thanks for that detailed breakdown!

Always nice to hear updates about this kind of thing, even when half of it goes over my head there’s stuff to take away from it.

Looking forward to Heightfield GI as well =]

Good to know! The 90m bounce distance for terrain specular doesn’t seem like enough, but then you’re tracing a 2.5d g-buffer representation, which is a heck of a lot like screenspace raytacing to begin with.

Wow this is much better than trello.
I always found that roadmap particularly lacking since team members don’t update the contents of the cards often, so i very much appreciate what you’re writing here.
Also, i find your propositions well thought, so i’m beginning to really hope on this. Especially on the speed increases. If we could reach the 8/10 ms with DFAO and DFGI even with their shortcomings i would be very happy.

Echoing what others have said, this is a really great write-up. Thank you.

I download zip file for the master branch and when I try to compile it get a bunch of errors.

Did you say n when setup asked to overwrite files?

“edit”
Noticed the latest Master did not have any overwrites, so must be something else.

I will post a picture soon.

I compiled the latest Master from 2h ago, and no errors.
Setup dependencies was huge, 19gb I think.

I’m now downloading latest master branch.

I cloned mine, perhaps the zip was older ver.

Out of all the possibilities in 4.8, DFGI is the one I am most excited for. A viable, non-performance intensive GI is going to be .

Me too.DFGI looks pretty good and it’s not that much performance heavy.

Same, it’s going to be a huge deal for our project (hopefully).

How will DFGI work in a mixed natural/city environment?

I agree, but Heightfield GI may be even more exiting :rolleyes:

Does promoted branch have DFGI because master branch is crashing for me.

It ONLY works with terrain though! So not much use for a small city map.

, thanks for the update! Is the Distance Field GI base off this technique? http://http.download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/src/dynamic_amb_occ/docs/214_gems2_ch14.pdf

Can DFGI work with spotlight and pointlight?