Global Illumination alternatives

Here are some more rendering research paper(some of it is real-time stuff):

http://people.mpi-inf.mpg.de/~ritschel/

Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes
Bent Normals and Cones in Screen-space
Real-Time Screen-Space Scattering in Homogeneous Environments