Global Illumination alternatives

No, it’s pretty much the same.

Well funny thing is, that most of my scene is composed from walls, with wood beams. It’s hardly complicated geometry. I say pretty standard cottage medieval houses.

I would be nice to get detailed break down of that RSM stat mean in stats.

Basing on what saying about smaller objects, I think voxeling geometry in scene, and then injecting lights, would improve performance. Somwhat, as voxelization step would get rid of all small geometry, and left only fairly simple data structure to inject light.

Anyway, my point is. If Voxel technique will eat similar amount of ms, and look incomparably better… That is no brainer to what is of better use.