Global Illumination alternatives

I would have to agree with the various posters here: SVOGI was THE selling point of UE4 when it was debuted in 2012. I don’t think that can be argued. Now we don’t have SVOGI, because it wasn’t the best solution for the engine, but at this point UE4 needs a good solution and soon. With UE4 gaining pretty significant adoption rates, Epic is going to have to really deliver on the dynamic lighting front soon, because Unity 5 and CE3 will be way ahead if they don’t. Now, don’t get me wrong, I think that blueprints are the biggest and best new addition with UE4 (along with Code Hot Reload and other usability features, plus of course, PBR), but many people in the public will not see most of that. They will see dynamic lighting get highlighted this generation and they will see the visuals. At the moment, I would argue that UE4 is the best rendering engine for indoor spaces and relatively small play-spaces, but when it comes to the big open worlds and all that, CE currently blows UE4 out of the water.

I think Epic will be doing something about this; they know that they have to. So now we just need to sit back, continue discussing, and wait for them to blow us away with whatever they choose to go with.