Thanks man. I tried and tried everything including the littleroot bone but could not get it to work. I rarely give up, but this one stumped me. I think the main issue is that by the time I take the snapshot pose it is in one orientation, and then you reattach to the capsule and the orientation is changed. Then when you tried to blend from the snapshot posed to the animation it looks as if the character is standing up, when they really were lying down at the time the snapshot pose was taken. I can’t get it to work, so I’m just going to work around it for now and not support that functionality. I hope that epic games can provide some tutorial on how to do this. it seems like a pretty basic capability and I’m a little surprised to find it so difficult to execute in the Unreal Engine which does everything else so well. At times good luck to you.