Glimpse of level before fullscreen widget loads

In my game players meet in a pregame lobby until the host launches, then in the match level the screen is covered by a widget until everyone is checked in. Then the widget clears and the game starts.

The problem is on the clients they get a quick glimpse of the level before the widget loads and covers the screen. Is there any way to avoid this? The quick glimpse is at location 0,0,0 so it’s happening previous to possessing their pawn.

Any ideas?

I have the same issue, I simply placed a global post process volume and set Compensation to negative values. The players only see black screen instead of the level, and once the game starts, you can disable the post process volume or set Compensation back to default.

I never thought of that. Thanks I will try it!