Hi Nilson!
Thanks for the info. I mean, 1 month until fully raytraced Refraction is working… that’s awesome. Hmm… sooo… as a workaround… and if you can’t or don’t want to use Raytracing for Refraction. What’s the workaround and current solution?
I mean… translucency kinda works, right?
Is it a different material that should fix that current problem?
Or is it something in the settings?
Anything I could make the glass look like real glass and get the effect without the Raytracing?
One question didn’t get resolved till today:
if you need a shell on a geometry, or if you don’t need one.
Offline Raytracers like Vray, Arnold, etc. all require a shell - meaning, a polygon that has two faces and normals are facing inside and outside.
I think it’s very important to know that as well, because the geometry preperation for all refractive objects needs to be correct before applying the material.
What are your thoughts on this?
Thanks a lot for all your input - you made my day!
cheers!:)