appreciate it. I was running another quick test. In this Video I compare the Unreal Raytracer vs. the Vray Raytracer.
I followed the Unreal documentation to create a Glass Material with Refraction.
The result… unfortunately… does not work.
Watch here a short 4k Video with Audio Documentation, highlighting this major problem:
Following your messages:
Does this mean, that refraction just doesn’t work at all until the new Release of 4.23 is coming?