Giving up on Maya

There are plenty of Photoshop-like software that are pay and use forever or opensource like GIMP, but I am still able to make simple textures for my video-game on a budget scale. In the case of Maya I’m currently transitioning out of it because for some reason i am not able to find the perpetual license for Linux version. Autodesk used to have perpetual license for Linux on their Maya software and I was like “Oh cool! I don’t mind switching to linux and pay full-time” then few months later I can’t find the page.

I was a broke-■■■ game-developer at that time.