ufna
(ufna)
January 23, 2021, 6:25pm
7
Rawalanche:
I actually hosted repo on my own server, yet I still had no control over it. There was some ridiculous rule where the files would not be pruned if they were not older than X days, and there was some override that was supposed to change that but it never worked. So I’d like to know some more precise details than just “Use Bitbucket”. Like some sort of guide how to deal with Unreal + Git LFS and substantial amount of large size assets. Because you are really the first UE4 user I have ever seen who called Git LFS great for use with UE4. So if you have it figure out, I’d really love to know. SVN is a bit outdated and perforce has obscure licensing policies. Git seems therefore the best option on a paper, just not in reality
the ridiculous rule for cvs is ability to “prune assets”. control version system is all about integrity. Just buy more disk space, and “problem” solved