Git LFS and deleted assets reappearing

Use Git with Unreal, as it allows you to track changes in blueprints. There’s an urban myth about issues, but it’s false, and use for submits.
Create a .bat file to handle Push operations.

The real issue lies with SourceTree, which regenerates files deleted/moved in Unreal. Use it only for reverting or advanced actions, but never open SourceTree if you’ve deleted/moved files in Unreal without submitting first.

If you’re working in a team, don’t fix redirectors on your own. Agree on a specific day to do it together, ensuring no one is working at the same time.

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