Gimbal Lock Of 'Set World Rotation' Node [4-27]

I think I’m missing the point. The cube is rotating on 1 axis and facing the player.

What did I miss?

If you have problems with gimbal lock ( which this is not ), you’ll need to use C++ or a plugin, so you can do it with quaternions.

PS: I notice there is some quaternion functionality in BP now, I don’t know if it’s the whole thing…