LookAt will always work if you directly set world rotation from it. There is a problem with rotations exceeding ±180 and getting corrected by the engine, you may be having a problem with that.
Can you show how you’re setting the rotation?
LookAt will always work if you directly set world rotation from it. There is a problem with rotations exceeding ±180 and getting corrected by the engine, you may be having a problem with that.
Can you show how you’re setting the rotation?