Newbie question here. (I’ve been starting to learn UE4 for a little less than a week.)
I’ve got a simple box, set up as a pawn, that I drive / move around my scene using basic keyboard input. Forward / backward, turn left and right. In the blueprint, I can grab and print the vector from GetActorForwardVector and it shows X,Y and Z values as I would expect. But if I do the same with GetVelocity, I get minute values that barely change. If I drive my box up and over something else in the scene and it begins to fall, then the GetVelocity Z value grows as I’d expect, but just driving around on a flat surface results in values I just don’t understand.
What I’m trying to do is just get the forward velocity of the thing I’m “pushing” around in the scene (ie I don’t have forces or motors - I’m just using AddActorLocalOffset to move the thing around and I want to grab it’s speed).