GetVelocity returning really small values

Thanks for the tips. I did wonder yesterday if it was the first problem you mentioned and I did try an AddForce method but no matter how much force I add in the X direction, it doesn’t move. Meaning either I have it hooked up wrong or the force value needs to be in millions of units?
This is what I have for AddForce:

I then stripped that out and added a FloatingPawnMovement instead. The AddMovement node did work (although in world space, not local to my model) but GetVelocity still returned basically zero.

I’m obviously missing one nugget of information here to complete my knowledge on this but I can’t quite figure it out. I’ve been circling the answer for over a day now - I know I’m close.