Simple logic. If Critical → Deal more damage → play a different hit animation
This makes absolutely no sense to me. It is a very simple blueprint logic that Calls an Event that deals damage to the enemy and with a slight chance (random bool weighted) can deal a critical strike dealing additional damage and playing a different animation where it stuns the enemy.
The animation would play with the critical saying “false” and sometimes wouldn’t when it said “true”.
Also when it says critical “True”, the extra damage isn’t being dealt randomly or is being dealt when it says “false”…
Please, can someone explain to me, am I crazy/stupid or is this a bug?
Here’s the video (Ignore the quality and the colours, Nvidia overlay going crazy.):
Omg, I just realized that it captured the background audio as well, my apologies. (Asmongold)