you can resolve the soft reference (assuming it exists in the world) then get the mesh from the actor with GetComponentByClass(SkeletalMesh)
if you need further help you’d have to show us what you have so far
you can resolve the soft reference (assuming it exists in the world) then get the mesh from the actor with GetComponentByClass(SkeletalMesh)
if you need further help you’d have to show us what you have so far