Getting skeleton from structure to play montage

So My question is , I created a structure to get a montage and also a object soft ref. I can grab the montage to play in the blueprint, but can not attach the skeleton as it is a soft ref of a actor. I am lost here. This is for a Dialogue system So the objects are already loaded. Any help is appreciated.

you can resolve the soft reference (assuming it exists in the world) then get the mesh from the actor with GetComponentByClass(SkeletalMesh)

if you need further help you’d have to show us what you have so far

Ok, Well you was correct but not with actor soft object reference. But your answer lead me to the correct way to do this. I needed to get the character soft object in the structure. And it works now. Thank you.