Getting skeletal mesh of an actor in an array.

Thanks for the help so far, looking at the script it seems like something that could work, but one problem tho
The actors are spawned in the world, I added an interface to them so I can use that to specify what actors exactly I’m looking for, now the player is only able to pick them up when he’s overlapping them so I use “get overlapping actors of class” and “does contain interface” as a condition
I’m going to try ur method but how do I go about getting when the player overlaps them, I could use a collision that I can create in the actor bp but I wanna know if there’s a better way to achieve that, just ur advice on it.