Thanks for the help so far, looking at the script it seems like something that could work, but one problem tho
The actors are spawned in the world, I added an interface to them so I can use that to specify what actors exactly I’m looking for, now the player is only able to pick them up when he’s overlapping them so I use “get overlapping actors of class” and “does contain interface” as a condition
I’m going to try ur method but how do I go about getting when the player overlaps them, I could use a collision that I can create in the actor bp but I wanna know if there’s a better way to achieve that, just ur advice on it.