Getting skeletal mesh of an actor in an array.

I used 'get all actors of class ’ but it affects also actors that weren’t picked up.

That’s normal. Don’t. Avoid that node unless you actually mean ALL.

As the player picks it up, it gets added to an array. […] for some reason I can’t

This explanation does not cut it, sadly. What exactly is stopping you from accessing the array you’ve added the skeletal mesh actors to?

  • where is the array? In the player BP?
  • what (which actor) is trying to access that array and how?
  • what have you tried?