Getting Rotation Speed Using Rinterp To.

Hi,

Just come across this post, sorry to dig it up again been having a similar problem trying to drive an RTPC using the rotation of the UE security camera asset
Tried following the instructions in the answer but i’m not a programmer just a sound designer as well.
I’ve created the angular velocity node which goes through a break vector so that i can drive the rtpc with the camera rotation, just not sure where to execute it in my blueprint or how to drive the curve i have created with the float from the break vector.