Getting player controller in multiplayer

I don’t know why no one else has mentioned this, but there is an alternative to player controller for multiplayer. It’s a node called Get Controller. You cast to your PC from there and then you’re not locked to a specific player index. You would run your custom event on “Owning Client” and it will grab the local Player Controller.
Some situations require you to use the Player Controller for multiplayer like “View Target with blend” for example.
GetController

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