Getting Placed Editor Utility Base to tick in game?

Hello,
Anyone found out a native way of ticking in editor without the “timer + in editor event call”?

@Slavq Did you end up submitting a bug or feature request?

For reference: the related documentation pages are:

I did try whether the utility actor class would tick if the plugin for editor scripting is enabled. it didn’t.

@WouterWeynants thanks for the nice guide. I’ve implemented my ticker as a editor utility class itself, and don’t require an editor component in the ticked actor, just to implement the interface. Placing the ticker in world starts the ticking, and removing stops it. Includes a fake delta time.

Epic: a checkbox or a rational (planning or issue) could be nice.