getting offset in unreal for metahuman animation from maya

hi,
I’m trying to make an animation for a metahuman in Maya and export the fbx skeletal animations to unreal and retarget it, The animation works fine but as you can see in the screenshot, there is an offset for the prop; even I tried attaching the prop inside Unreal, it still gives same issue,


And for the collision, I exported ground from unreal and imported into Maya to do animations and after exporting the skeleton as fbx and retargeting in Unreal, it gives some collision but not in Maya, only offsetting inside unreal make perfect animation, Is there any solution to solve it or am I doing something wrong?


thanks,
tamil

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