Getting Object's Physics Weight in Blueprint

Hello, I’m fairly new to UE5 and the blueprint system. I am trying to make a snowball. It is a sphere, that has physics and weighs 5kg. It uses UE5 Enhanced Input apply a force to the sphere to allow it to roll around.

The weight of the sphere should change as it rolls. The force should increase as the weight increases. So I need to both call and set the weight of the sphere at runtime. However, I can not for the life of me find the specific call to do so in UE5 Blueprints. I have looked for it in both contextual and context-free searches so I’m sure I just don’t know the specific keywords to use. I haven’t been able to find anything with researching, likely because I don’t know the way UE5 would ask the question. Can anyone here help me out?

The node is called Set Mass Override in Kg (or thereabout) and should target the simulating static mesh component.

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