Hello, I’m fairly new to UE5 and the blueprint system. I am trying to make a snowball. It is a sphere, that has physics and weighs 5kg. It uses UE5 Enhanced Input apply a force to the sphere to allow it to roll around.
The weight of the sphere should change as it rolls. The force should increase as the weight increases. So I need to both call and set the weight of the sphere at runtime. However, I can not for the life of me find the specific call to do so in UE5 Blueprints. I have looked for it in both contextual and context-free searches so I’m sure I just don’t know the specific keywords to use. I haven’t been able to find anything with researching, likely because I don’t know the way UE5 would ask the question. Can anyone here help me out?