Getting Mouse Position During Drag and Drop UMG

Essentially, you can create your own Drag&Drop operation - I’ve seen this covered (and used it) before, including Epic’s official guides. You can extend the class and add data to the operation. But what I mean is this:

This will, apparently, quite happily spit out cursor position independently of the Player Controller (which is receiving squat) even if it’s not traversing over another widget. Admittedly, I’ve yet to take it for a spin myself. If this is common knowledge then I’ve been living under the unreal rock. Never saw this documented or mentioned before and there are countless threads regarding this *issue *on AH.

Looking forward to driving both a widget and world object in a single Drag&Drop operation, and without additional widget helpers:

https://drive.google.com/open?id=1ya…oBJ50qQmytjIuL