Getting "error C4756: overflow in constant arithmetic" while building Unreal 5.4.2 from source code

having the same issue, currently. the usual ■■■■ job by microsoft managing their software updates and sdk version clusterf*ck. they spam update like crazy every week, but probably untested. unreliable. hmm

so i should get rid of those and compile another 3 hours?

will it work? ugh. -_-